FLIGHT DIRECTOR SIMULATIONStarbase Simulator: V3

Call the shots on the most powerful rocket ever flown.
Run the countdown. Poll your stations. Then bring both halves of it home to the same tower.
No download, no account · one-time purchase, not a subscription.
Actively updated — see the devlog.
A Super Heavy booster and Starship stacked on the launch tower at dusk

Inside the simulation

Flight Director

Monitor live telemetry, poll seven stations at five GO/NO-GO gates, weigh amber boards against the weather, and bring both vehicles home — the webcast from the other side of the glass.

Cinematic cameras

A webcast-style auto-director cuts the flight for you, or take over with chase, onboard, tracker and mount cameras — plus a free-fly photo mode with focal length, exposure and film presets.

Missions & Campaign

Fly the historical debut, the double-catch, a 20-satellite Starlink deploy and a booster-reuse turnaround — with a program budget on the line and a passing grade required to advance.

Weather & replays

Real commit-criteria scrubs, lightning holds, and deterministic replays you can scrub, export and re-watch — the same seed always flies the same flight.

You are the flight director

Starbase Simulator: V3 is an unofficial, fan-made simulation of a full Super Heavy / Starship V3 mission — the current generation of the vehicle, hence the name — free in your browser with no download and no account. You are not the rocket, you are the flight director: the go/no-go polls, the weather calls, the abort decisions, and the nerve to commit two hundred tonnes of stainless steel to a catch between two moving arms.

A complete flight runs from propellant load through liftoff on 33 engines, hot-staging, the booster's chopstick catch, and the ship's entry, bellyflop and second catch on the same tower — with time compression up to 150×. Everything is 100% procedural and deterministic. More on the About page and the Flight Manual.

The pad is half the show

The launch site is modelled as a working facility, not a backdrop. The water deluge runs a real activation sequence — detonation-suppression pulses, the trench opening at T−15, the water-cooled deck at T−8, both building to full pressure by T−2 — and the farm that feeds it tracks every litre, live on your HUD, through launch and both catch deluges. Cryogenic boil-off pools around the tank farm while a frost line climbs the vehicle as propellant loads. At ignition, a high-pressure white cloud rips outward ahead of the dust.

Mission Control Pass

The game is free with ads on this site. The one-time Mission Control Pass unlocks Sandbox mode — pick your mission, weather, time of day, anomaly rate and seed — and removes all ads, forever. It is a purchase, not a subscription.

Get the Pass — $4.20

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